Today, in a bit of a change for the annual club Regatta, we played Mark Ritchie's Fighting Instructions instead of the usual Limeys and Slimeys. To be fair, this is because it's part of Mark's 1562 campaign set in our home state of Florida and using his rules - and Limeys and Slimeys can be swingy, especially in boarding combat wherein either you win big or lose big.
That said, we had some of our own amazing incidents...
| 7.5x12 foot table - a bit smaller and more cramped than at Das Krieg Haus 1, but there is stuff still to unpack, and either move or sell, that will free it up. |
| Closeup of a brig, though all ships were assumed to have three masts. |
| The scenario. |
The French are Huguenot while the pirates are Dutch, so it seemed fair for me (the pirates) to ally with their fellow Protestants and share any treasure won.
| A typical ship card. Note that "hits" are fewer than in L&S, so this ship has only six crew, five hull points and seven sail points. |
The game is semi-simultaneous, with each move "segment" taken at the same time and then firing altogether. Wind is highly variable, and can put you in irons unexpectedly, in which case you can make a single 60 degree move that turn in order to continue moving next turn. Otherwise, you drift 3". Ships without steerage way also drift, though with the gulf stream rather than the wind.
| One of my pirate brigs, with a carronade two centuries ahead of its time! Figures in our sea games are always cosmetic. |
My ships did not come onto the board until about turn four, which set the stage for my participation - mostly on the edges and out of the way. While I could come on in any corner of the board I liked, one was too far away, one would have gotten in the way of the French, and one occupied by the Spanish.
| Two of my ships, with the Pirate Queen (perhaps a young Grainne O'Malley?) in the larger. |
| Huguenot flagship. |
| Spanish about to take the long way round. |
| Opening fire - my bowchasers vs. John's broadside. |
| The squadrons close. |
| I get a couple reinforcements. |
The ship didn't sink outright or explode, but its crew were now too busy pumping to fight. They struck, giving us half their victory points (full if we ever got around to boarding, which didn't seem likely).
| I attempt to grapple and board. |
One - I fail the grapple roll.
Two, a shot into my hull sinks my command ship outright.
| "But the quarter that we gave them, We sank them in the sea..." |
| The oncoming Don flagship. Behind it can be seen a merchantman proxying for the ship I knocked out earlier. |
| Crossing of the ways. We didn't have period French flags... Anyone know what the Huguenots' looked like? |
| So by this point I'd lost two ships, but they were back on the board as reinforcements - behind the Spanish at this point. |
While both sides had equal honours in terms of damage, the Spaniards were cut off from their objective and increasingly too badly damaged to escape. So we halted early and agreed the French had won. I had not actually seen much action other than losing two ships by fairly bad luck, but my lucky shot early in the game had stopped up the Spanish strategy by a) getting in the way and b) losing a shield for their treasure galleon, which we hadn't actually taken yet but sure as hell wasn't getting away.





