No idea.
Wednesday, April 26, 2023
What do you do when a teenager wants to play Evil?
No idea.
Sunday, April 16, 2023
Pre-DnD With Rookie Teens
Work, as you can probably tell from the gap between posts, has been very busy. I have a special event to plan (at least one I know about, since it's skygazing), interviews to prepare for (I'm one of the interviewers), and a whole bunch of calls and arrangements to make. I did consider painting miniature 3d printed astronauts for the program, but the first ones were too small and I dunno how many larger ones we can print in time.
I am looking forward to Recon 2023, my first wargaming convention, the last weekend of April. Provided I take enough photos and notes, I should get half a dozen posts out of it.
That said, last Wednesday was my first session of the library's new teen tabletop gaming program, which I hope I can keep going for once. It will be a mix of simple RPGs and wargames, depending on interest. Two of my coworkers will be able to back me up on the roleplaying, but I'm the only one with any interest in miniatures. I had three takers from the YouMedia teen tech lab for the first try.
The session was 90 minutes long, cutting off right at that point. (I had to be on desk, and one kid had to go home. As usual when there's a limit on these things, we had to stop midgame, but you'll see how I handled that shortly.
| It was encouraging to see one of the teens bring his own dice bag. |
It would have been quicker to have them select some ready-made sample characters, but there is something about the character-building process - the army-building process in wargames, too - that still feels like play. It's creation, and since these games are all about creativity, I think the time spent was worth it. I will have some prebuilt characters in future, though, for anyone who just wants to play out of the gate.
One player - the one who used Yugi-oh cards - was still a bit disgruntled that the monsters he'd randomly picked had been beyond his ability to control, so I broke out a list-by-challenge-rating from the back of my 3rd Edition D&D Monster Manual and suggested that we only pick randomly from the ones of CR1 and under. (For non-RPGers, this means ordinary humanoids and small-to-medium beasts.)
He had started out building Thor and Iron Man, before the rest of us convinced him that this game was fantasy, not supers. It still gave me ideas.
As an example of my adventure encounter design:
| The "temple quarter" of our City of Adventure. |
See? Free association for the win.
Our characters:
- Rylie Asgard, female Tiefling Bard. charisma +2, Swindle +1, Underground Connections +1, Cane Sword +2, Keen Hearing +1, Manipulation +1. Mysterious and larcenous type who we agreed had been arrested and "agreed" to join the Guard for the remission of her sentence.
- Twilight Glowstone, half-elf female sorceror. Socializing +1, Creativity +2, Distraction +1, Chaos +1, Spells +2. Cheerful, flashy magician type.
- Albertie, human sorceror/fighter with magical pack of monster-summoning cards. Archer +2, Fighter +2, Basketball +1, Music +1, Dance +1, and Actor +1. (We compromised on a popular fantasy sport to be named later, though allowing him to change these is another option.)
| Twilight's pic, on back of character sheet. I gave her player extra XP. |
| "Imagine a Marine DI in medieval armour, shouting in your face." |
| The encounter area - the cemetery attached to the temple of Thor. |
Wednesday, May 25, 2022
Playtesting XD20
After weeks of coaxing and beating around the bush with the teens at work (who would generally prefer to be doing techy things in the library's tech lab) I finally got one of them to build a fantasy roleplaying character and playtest XD20 with me.
XD20 is Dragonlance author Tracy Hickman's pared-to-the-bone version of Dungeons and Dragons. This one has an interesting character sheet that focuses more on imagining the character than on determining his stats. In particular, there are three questions to answer that not only help create the character but provide ready motivations for play, and would be useful in any game.



