I spotted a cartoon on Facebook today. It was of an inchworm. The caption was something along the lines of, "Even the smallest step forward ... is still a step forward."
I bring this up because that's how I tend to do wargaming projects. I force myself to do something. Anything, just to progress. Even if it's only one step towards the end.
I've been doing that lately.
These are "ACW18s" - 18mm Paperboys by Peter Dennis. They're smaller and more numerous than in his original 28mm Civil War book published by Helion, which I also have. Given the size of my gaming table, however, the 18s work well and don't need resizing (though there is some automatically, given that they are designed for A4 paper and I am in the US where the slightly-smaller 8.5x11 inch is standard).
I have several projects in mind for these chaps. One I am eager for is a version of Fort Wagner and the 54th Massachusetts as depicted in the film Glory. The ACW18 collection includes fortress elements that can be worked to resemble the fort, and it would be appropriate for Black History Month in February. Rules and even presentation are up in the air; at the rate we're going I might have to try running the game over Zoom, which is one reason I hope to join in on some of Jon Freitag's games at the Palouse Wargaming Journal blog. I've also been following online games at Wargaming For Grownups, which Jon has participated in.
Another project, and the point of this blog post, is Glory:1861.
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I see an Uncanny Valley effect to this cover. I think it's Stonewall Jackson, but vaguely disturbing. Granted, TJ himself was vaguely disturbing... |
Glory:1861 has strong overtones of a roleplaying game, because the pre-game phase of "building" your army (a ten-company-strong infantry regiment) is intricate and absorbing. The author recommends using singly-based figures: four per company, plus three field officers, two color-bearers and a musician, for 46 models. But the rules are model-agnostic, and it's entirely possible to use four multi-bases to represent a company - also more representative, as you could use 6mm figures in bases of twenty to represent every man in the unit. I've chosen a happy medium - four bases of eight men each, on 30x20mm bases. Peter Dennis' 18s are intended for groups of around 14 to a 40mm base; but I've become used to eight 18s on a 30mm base due to collecting many Wofun figures, which reduce Peter's 28mms nicely and are small enough to play an almost-normal battle on my small table. (I'll talk space and size when I get to trying Peter's English Civil War rules!)
This means that I need forty (count 'em) bases of troops. One strip of nine is enough to make one base.
Well, actually, I need thirty-two, as I am planning this first regiment to be US Regulars. Hence the choice of Iron Brigade figures. The "new" regiments formed by the US Army at the start of the Civil War were, unusually, of three battalions rather than one, and of eight companies each rather than ten. The 11th through 19th US Regulars thus were battalions. This means my "regiment" will be smaller than normal, but that also means I have more room to trick it out.
As a roleplayer, I can affirm that one of the best parts of RPGs is creating characters - even ones you never get to play. "Statting up" fictional characters - James T. Kirk, Indiana Jones, Gandalf - is practically a cottage industry, and arguments abound online about what feats and abilities this or that character should accurately have. Luckily, there weren't many famous regiment commanders during the American Civil War, at least early on as Glory:1861 is limited to. And the commanders don't have all that many bonuses - at the beginning.
So at least I'll be able to design the regiment before it ever takes to the field. Not to mention its opponent.
I'll have to, because as I implied way back at the beginning of this post, my building rate is slow.
I have seventeen strips cut out. And most of the bases folded and glued.
I'm cutting out roughly one or two strips a day, mostly while watching Youtube.
And after that, I'll need to cut each in half (carefully trimming around the edges). Then attach each half to a base. Then paste each base to a 20x30mm bit of card. Then make a command base and two officers (major and lieutenant colonel).
And then go through the same process for a Confederate regiment.
See where I'm coming from?
And with Paperboys, this is lightning-fast compared to the traditional method of buying and assembling metal or plastic, undercoating, painting, basing... Even with Peter's lovely art to look at, and the relaxing process of assembly, there's a reason I purchase figures ready-to-play.
A decade ago, I'd probably have given up on a project like this. At the rate I'm going, it'll be the turn of the year before I have enough completed to try a game. But that's no longer the point.
I may never play. That's certainly my end goal, but if you've read this far you know I'm so easily distracted I can barely stick to one century, much less one game system. But that's alright, because the journey is the destination.
There are games where I do have a specific endgame (heh) planned, complete with deadline. My Picacho Pass scenario, for example; I would like to run it for my group in April of next year, exactly 160 years after the actual battle. A battle for Black History Month next February is another goal; at some point I'll need to pick either Olustee or Fort Wagner, buckle down and go at it.
Glory:1861 is different. While I might demo it for my adult group at some point, it's more of a solo project. And one of the nice things about solo projects is that you can take them at your own pace. The roleplaying aspect only accentuates this; design and planning is half the fun!
So, actually, is writing this blog post. I could have spent the last hour cutting out several more strips of paper soldiers, but instead I'm doing this. The gaming hobby is so much more than just throwing down on the tabletop. I relearned that today when I directed a boy to Dewey 793 on the library shelves, where I found him three books on Minecraft and two on Dungeons and Dragons. He may not be playing tonight, but I bet he's reading.
And dreaming of his next project.