It should be obvious by the late dearth of posting that my life is going downhill at present. Work has been impressively busy, and my usual reaction to the end of a bad day is to be as unproductive as possible when I get home. This is not good for my personal life; unfortunately, it's not much good for hobbying, either.
I find gluing and cutting Paperboys very relaxing, so have been building several pages worth of fantasy types to try out Dragon Rampant. Of course, I haven't gotten around to actually gaming with them, and pictures and play will have to wait for another post.
One of the issues at work is that I get sidetracked very easily - regular readers of this blog will have noticed. This means that I lose track of projects, even the ones I was looking forward to. Yesterday, it was my turn to entertain twenty-plus sixth graders from a nearby school that regularly sends its students to visit us. Good for our statistics at least. I was reminded that morning, and went into panic mode.
In hindsight, it would have been smarter to break out my mini Battle of Hampton Roads kit that I 3-d printed years ago and rarely run since. The rules are simple, the two model ships attractive, and the scenario can work between large teams (everyone gets a turn to "shoot"). Instead, having been aimlessly cutting up Paperboys for weeks, my mind shot to the Undead pages of the series.
Halloween is coming up, after all. Every year we do a well-received haunted house, and since I don't like dressing up or anything approaching horror, I get drafted to help with games and crafts for the littler kids and families who don't want to be jump-scared. Given the "success" of my painting program a few months ago, that's what I've been leaning towards, but now it's a tossup between that and papercrafting.
I shouldn't have experimented with it on this short notice, though. An enterprising and encouraging coworker pointed out that we'd have an hour or more, so it would be okay to prepare less. It takes fifteen minutes tops to build a Paperboys base, right?
HA!
Here's the result. It should be noted that none of these errors are the kids' fault, but mine. And they did mostly enjoy themselves, so despite the chaos I deemed the program a successful failure.
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Count the errors: Left and Left Rear: Not bad actually, but didn't bother to cut around the figure edges. I grant you this can be tricky for many. Center: Built the base correctly, then stuck the mini onto the underside of it. Center Right: Stuck the minis on a plain bit of card. Right: Again not bad, but didn't fold the base-paper edges under (as seen at Center).
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I posted this photo on the American Library Association's "League of Librarian Gamers" Facebook group with a rueful comment about learning what not to do next time, and a moderator asked me about the lessons learned.
Here they are, combined with the ones learned from the painting program.
- Above all, don't leave attendees to their own devices. They'll make mistakes, or become bored or frustrated if not directed. Most of the rest of the lessons are in the name of getting this first one right. Games Day has "paint-and-take" tables, but I'd love to know how they deal with newbies.
- Attendees should be in a compact space, where everyone can see and be instructed by the presenter at once. This way, there are fewer delays and less leaving attendees to their own devices.
- All supplies should be close by and, so far as possible, already distributed to each space. If possible, in separate "kits" for each seat. Again, less time wasted, and less confusion for attendees.
- Prep as much as possible so the attendees (or presenters) don't have to. Fewer steps are usually better, especially for younger kids. Assemble and undercoat minis, for example; let them get to the good part right away.
- If possible, have all attendees do the same step at the same time. This works better for a "timed" event, though; a "pickup" program is trickier, in which case see 4, 7, and 8.
- If time permits, demonstrate the full activity to all before embarking on it, not just an example of the finished product. A video can be an attractive example.
- Instructions (and useful tips) must be simple, clear and visible. Several participation games I've seen included poster-sized combat results tables for all to see, rather than fumbling with rules sheets that also take up room on the table Full-color images, or, again, videos, are useful.
- If at all possible, there should be two or more presenters, thoroughly practiced. A single person will exhaust herself. Part splitting the work and part the need for multitasking; a presenter off replacing paint water can't welcome someone who just sat down at the table, demonstrate a technique, or remind kids to Thin Their Paints.
I will probably have to update this post as I make more mistakes, but it'll do for now!
First update: I just watched an episode of the Painting Phase podcast on Youtube with ex-Games Workshop painter Louise Sugden. For a few minutes, she discusses teaching a roomful of kids to paint goblins.
And doing it basically the same way my hapless painting program went. Deliberately.
She was working with 5-7 year-olds, provided coloring sheets, and told them to "tell a story with color." What does a green goblin make you think of? Grass! Why is your goblin red? He lives in lava! It sounds fantastic, and really made me rethink the success of my program. No techniques, no instructions that will disappoint them when they get it wrong, be willing to waste paint and brushes. It'll still work.
It's two-plus hours, all interesting, but for the bit I'm talking about, skip to One hour and forty-four minutes in.
This makes me feel way more confident about the prospect of doing a painting project for Halloween.
For older kids, I might use our tech lab to film videos of my own, in part because the "official" how-to-build-Paperboys and how-to-paint-your-Space-Marines-in-just-five-colors videos are still around fifteen minutes long. Shorter vids where they don't show you every color and technique may be useful for veterans, but they might be just as good for quickly teaching kids.