I've always been enamored of Donald Featherstone's 1963 rules, as shown on Man of Tin's blog:
https://manoftinblog.wordpress.com/2016/10/15/featherstone-simple-ww2-rules/
Three simple sets, for Ancients (a la Tony Bath), 18th/19th century, and Modern (which at the time meant WWII).
While 18th Century is my first love, I have a heaping handful of basic WWII stuff now that will work alright for the "modern" rules.
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| My first effort at an M4 - appears to be overarmed! |
The tank didn't last long - partly because I made it out of regular "20lb" paper, it is easy to accidentally indent the "box" of the hull, and once it's closed, you can't pop it back out. I also had to use glue to stick the turret to the hull, which didn't last. The intent is to use an exacto-knife to cut a hole in the top of the hull and bottom of the turret, then connect them with a "straw" of paper. Finally, there are many accessories to add on - machine guns, markings, armor and so on, which I left out in this test model.
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| Two twelve-man US infantry squads. |
On the gaming side of things, you'll notice I've based the infantry in three-man teams. This is because those 1963 WWII rules are among the first to have multibases, three figures apiece. These may be riflemen, machine-gunners, mortar sections, etc, but each is effectively a singular element that can be killed by a single die roll (usually a five or six to hit). I look forward to trying this, but tanks and artillery are important to the game too - infantry alone plinking at each other would not be so interesting.
For this reason, I'm considering also using plastics. I've had a canister of toy WWII types for ages, and - in part to provide some armor to use bazookas and panzerschrecks against - I also added a few 54mm scale toy tanks. I'm having the same dilemma between Little Wars Paperboys and Armies in Plastic toys for playing two 54mm-scale games - HG Wells' Little Wars and Howard Whitehouse's A Gentleman's War. I'll discuss that in a future post.
Instead, here's a few more Paperboys types I'm working on:
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| A third squad of US WWII infantry |
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A few Sioux and buffalo for Native American Heritage Month. Not shown - an Aztec house and a couple Tipis. |
The newest Paperboys are tricky to assemble because they do not have tabs - they must be stuck edge-on to the base. White glue is best for this, but I've found it helps to add the drop of glue, then leave it several minutes to set before sticking the figure into it. It also helps if you can vertically bend or "kink" the figure, and while you can achieve the same effect by cutting out the legs and giving them a "step out" pose, it works better on rows of figures than on individuals, as you can see. So in future I may leave the space under their legs uncut.
Something else gamewise I need to plan: a
Dungeons and Dragons encounter for tomorrow. The Youmedia manager wants me to run it properly, in place of the generic games and puzzles, so, ah well, I'll try it. So I'm reading the basic rules, listening to a couple how-to-gamemaster books, and prepping dice sets.
I also have a few things to try to paint: 8th edition 40K starter Space Marines, and 10th edition starter set Tyranids.
And a couple things to game - that test Dragon Rampant game, and a round of Minceheim.
Oh, and a job interview.
I think I'm under a certain Chinese curse...