The last couple days were extremely busy. Managing a library is far more than just dealing with books (which isn't as easy as it sounds, either). Preparing for programs, preparing for outreaches, scheduling programs and staff, catching up on training... let's just say I don't get to do much of what I got into librarianship to do anymore.
I'm still the teen librarian, though, so I can (ahem) use some of my interests in programming.
Despite some advertising and actively reminding the teens, though, I got only one taker for each event this week. And one of them was a fellow staff member.
It was still at least mildly relaxing. Between the interruptions, at least.
Wednesday was mini-painting day:
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Painting started with lots of paper, about a dozen GW paints, and a handful of 3D-printed sea-life models, undercoated with Army Painter Skeleton Bone spray. |
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I'd tried to get the teens to design and print their own models. This is Luffy, from the popular comic and anime One Piece.
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This is my model for the day - a goldfish, now basecoated with Averland Sunset. |
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My guinea-pig working on his figure. He was impressed by the Contrast paints.
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Not using Contrast, or having a wide selection, I tried shading with Agrax Earthshade, then highlighting with a little more Averland Sunset. I got a very dirty-looking goldfish. |
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This bottle of GW white was in pretty horrid shape, even though I'd only just opened it, so we used some craft Titanium White instead. |
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The finished Luffy - red shirt and hatband, blue pants, white cuffs, black sandal straps and a little Agrax Earthshade on the hat and sandals. We'll try touching it up next week, but not bad for a first-timer! |
Thursday was roleplaying day. One of my co-workers was excited to try, which was a good thing as I got no takers among the teens. (This is why, in the past, I resorted to playing with younger kids - but I was a children's librarian at the time.)
I used XD20, the same rules-on-a-postcard set (recently upgraded to Second Edition) I started with about five years ago. Building a character is lightning-quick - three rolls, one calculation, and answering a series of questions. My fellow librarian had had her character in her head for a long time, just never having a chance to play it. (This was not the first time this has happened; some of my best players have been ones who have always been on the outside of the game looking in!) What she had in mind was a magical type with a Quantum Leap background. Like Scott Bakula, she'd been separated from her own universe and her children, and was trying to get back, every so often falling through another hole in reality.
You'd think this would make it hard to fit her into a party, but it's what my proprietary campaign was made for. The city of Redwater is a large, cosmopolitan port with many immigrants and passers-through - some of them quite odd. (This is not the strangest character concept I've seen.) The Queen's Own Troubleshooters (think fantastic SWAT team) take anyone, partly for the breadth of ability and experience and partly for expendability. Even though I only had one Player Character, I could and did give her a couple non-player guards and a library acolyte to help her with her task - chase down and stop the city library, which had just stood up and started walking away on giant chicken legs.
This made the first challenge a basic roll - can the party keep up with the library, weaving through crowds of confused and alarmed citizens?
Well, no. She kept rolling low. She suggested a magic spell that would essentially reduce friction, enabling her to slip between obstacles, but it failed. The library was getting away. At this point I had one of the NPCs (being natives and thus more aware of options) suggest an air taxi. They flagged down a small dirigible.
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As we were at the reference desk, I turned to the computer and looked for a picture of the first (1852) dirigible. I instead found photos of pre-WWI types like this one. |
The party hitched a ride and raced off ("Follow that library!"). I left it up to my coworker as to how they would get in - I assumed she would try to drop onto the roof from a hovering position, but her ultimate solution was a lasso. A fifty-foot rope and a bit of magic later, the encounter looked like this:
The wizard, the librarian and the two daring guards ziplined over to the tower, which was glowing from its windows and door. They hurried down the stairs, then picked their way through the stacks towards the high-security vault from which the light emanated. After an encounter with a glowing green tiger, they made it into the vault to find a glowing magical book open on a plinth.
The player crept up, stabbed it with her dagger and tried to close it. As usual for her physical checks, she rolled poorly, and instead it fell to the floor, face-down. At this point, the librarian moved in and closed it. The library now settled back to the ground, much closer to the harbor than it had previously been.
This was a hasty session, partly because I had to leave for an outreach event, and partly because we were forced to play at the reference desk. Surprisingly for the time of day, though, it was not busy and we weren't interrupted often. While I'd been basically running in place to keep the session going, my coworker seemed to enjoy herself, and felt it was a fair introduction to fantasy roleplaying. We'll try it again next week, and her (ahem) experience will help. One interesting thing she noted was that (being a neophyte) she'd needed help to think up solutions and actions that a larger group of players would have provided. She's absolutely right about that - Dungeons and Dragons is very much a social game. We'll have to try harder to get the teens' attention - either that or resort to the kids.
Ah, well, it was an enjoyable one-shot anyway, and a good test of the game mechanics. See you next time!