Work, as you can probably tell from the gap between posts, has been very busy. I have a special event to plan (at least one I know about, since it's skygazing), interviews to prepare for (I'm one of the interviewers), and a whole bunch of calls and arrangements to make. I did consider painting miniature 3d printed astronauts for the program, but the first ones were too small and I dunno how many larger ones we can print in time.
I am looking forward to Recon 2023, my first wargaming convention, the last weekend of April. Provided I take enough photos and notes, I should get half a dozen posts out of it.
That said, last Wednesday was my first session of the library's new teen tabletop gaming program, which I hope I can keep going for once. It will be a mix of simple RPGs and wargames, depending on interest. Two of my coworkers will be able to back me up on the roleplaying, but I'm the only one with any interest in miniatures. I had three takers from the YouMedia teen tech lab for the first try.
The session was 90 minutes long, cutting off right at that point. (I had to be on desk, and one kid had to go home. As usual when there's a limit on these things, we had to stop midgame, but you'll see how I handled that shortly.
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| It was encouraging to see one of the teens bring his own dice bag. |
We spent more time than I hoped in character creation. Even the cut-to-the-bone style of
Play the World (describe a character, pick five to seven skills at +1 or +2) isn't intuitive to anyone who hasn't played before. Here you can see them paging through volumes of the D&D
Young Adventurers' Guides for guidance. I can confirm that they help, but it still took more than a few minutes
It would have been quicker to have them select some ready-made sample characters, but there is something about the character-building process - the army-building process in wargames, too - that still feels like play. It's creation, and since these games are all about creativity, I think the time spent was worth it. I will have some prebuilt characters in future, though, for anyone who just wants to play out of the gate.
One player - the one who used Yugi-oh cards - was still a bit disgruntled that the monsters he'd randomly picked had been beyond his ability to control, so I broke out a list-by-challenge-rating from the back of my 3rd Edition D&D Monster Manual and suggested that we only pick randomly from the ones of CR1 and under. (For non-RPGers, this means ordinary humanoids and small-to-medium beasts.)
He had started out building Thor and Iron Man, before the rest of us convinced him that this game was fantasy, not supers. It still gave me ideas.
As an example of my adventure encounter design:
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| The "temple quarter" of our City of Adventure. |
I tossed three dice onto a small sheet of paper. They just happened to land in a triangle. So I drew three temples -
Thor, god of dwarves, Yavanna, goddess of halflings, and Fharlangn, god of travellers. In the crossroads is a plinth (a word I had to define for my high-school-age players) containing a stone statue that looks like
Iron Man.
See? Free association for the win.
Our characters:
- Rylie Asgard, female Tiefling Bard. charisma +2, Swindle +1, Underground Connections +1, Cane Sword +2, Keen Hearing +1, Manipulation +1. Mysterious and larcenous type who we agreed had been arrested and "agreed" to join the Guard for the remission of her sentence.
- Twilight Glowstone, half-elf female sorceror. Socializing +1, Creativity +2, Distraction +1, Chaos +1, Spells +2. Cheerful, flashy magician type.
- Albertie, human sorceror/fighter with magical pack of monster-summoning cards. Archer +2, Fighter +2, Basketball +1, Music +1, Dance +1, and Actor +1. (We compromised on a popular fantasy sport to be named later, though allowing him to change these is another option.)
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Twilight's pic, on back of character sheet. I gave her player extra XP. |
Once they built their characters, they all met up in the break room of what I call The Queen's Own Troubleshooters and described to them as the Royal Guard SWAT team. Their first NPC encounter was with the commander of the team:
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| "Imagine a Marine DI in medieval armour, shouting in your face." |
I've used him before, and while he's long been nameless, I have been reading Tanya Huff's
Confederation military sci-fi series this week. When I discovered Torin can also be a male name (it means "Chieftain" in Irish Gaelic) I decided to name him after the heroine, Gunnery Sergeant Torin Kerr.
When the Yugi-oh player wandered off to talk with a friend, I decided not to wait for him. Time was pressing, and we'd already spent too much time character-building. In came the sergeant. "ON YOUR FEET, soldiers! There's an animated statue running around the Religious Quarter, HANDLE IT!"
I was gratified that one of the players stiffened to attention. Off they went, and I described their entry into the encounter area. The Temple of Thor I described as of classic church style, heavy stone and a steeple. The Temple of Yavanna was a food hall bustling with halflings, or would be if everyone wasn't hiding. And the Temple of Fharlangn was basically a coaching inn.
With a little prodding, Twilight approached the Yavannans, who looked the most welcoming and had a worried halfling out front beckoning to them. She explained that the statue on the central plinth had suddenly, inexplicably animated, and had wandered down the southeast road towards the Thorian cemetery. Rylie wandered towards the cemetery and heard shuffling and thumping noises. They investigated, and found that, on the northwest-facing side of the triangle, there was no gate. Rylie immediately squirmed under the fence (I did not allow her to use an "Underground Connections" bonus, but it was a nice try), while Twilight found the locked, iron, barred, spiked gate on the side facing the Temple of Thor. I loosely sketched it and their positions, as well as the shuffling noise of the animated statue in the far corner. They could not see it, as there were lots of headstones, sarcophagi, etc in the way.
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The encounter area - the cemetery attached to the temple of Thor. |
At this point, Albertie's player returned. He was a little stunned when I announced he had been in the latrine, missed the mission briefing, and the Sergeant was now hollering at him to get down to the Religious Quarter, "ON THE DOUBLE, MISTER!"
He talked to the priest of Thor, learning more about the situation and directions to the cemetery gate. He and Twilight used magic to melt the lock. Unfortunately by the time they had it open, Rylie had crept far enough into cemetery to find the monster, and when it roared and advanced, she panicked a bit. When her spells failed to affect it, she tried using her Tiefling ability to gather darkness about her and hide, but a bad roll caused it to fizzle. So instead, she ran for the gate, just as her companions were coming through.
There was a tangled tussle, characters grappled and threw each other, and the monster kept on coming towards them. At this point, a coworker called to warn me it was time to be on desk, and the fighter's player said he had to leave.
The session ended without a conclusion as I abruptly announced that the mobile statue had suddenly spouted its own darkness spell and escaped. I then informed the players that their characters would return to base to report what had happened to their sergeant - but told them to add either a new skill at +1 or +1 to any skill, as XP. Twilight's player got two, partly for great roleplaying and partly because she'd drawn her character on the back of her mini-character sheet.
Whether they all come back next week, it was a fine test of the concept of quick-build, quick-play. It wasn't a good idea to break off mid-encounter, but we spent only about half our time on the actual adventure. I only hope the XP was enough to make them want to come back and see what happens next.
If not, I've just discovered that Florida commemorates Confederate History Month in April (!?!) and I have half a mind to run the Battery Wagner game I've been planning, with a little, ahem, pre-lecture on how black troops fought like mad for freedom and democracy...