While the first wargaming books I read were
Little Wars and
Charge!, my first experience of actually collecting and playing with historicals was the
Sword and the Flame. This was largely driven by my discovery of
Major General Tremorden Rederring's Colonial Wargames page. These are not that first collection of minis, which is still lying unpainted in a box somewhere. These are (a small fraction of) my collection of minis gradually bought from a painter on Ebay a few years back. I picked up Egyptians, Mahdists, British, Zulus, and a bunch of assorted Napoleonics in 1/72 scale, as well as German Schutzetruppe from someone else.
I immediately popped the colonial figures off their painting/unit bases that they had for shipping, and put them on pennies for easier play with TSATF. I made the possible mistake of doing the same thing with the Napoleonics, long before I discovered Featherstone's later "unit" rules in which casualties are not removed but regiments have hit points instead (see
Natholeon's blog for some excellent versions in various periods) - this makes the units neater, nicely regimented (heh) and more like playing pieces for use with rulesets like Bob Cordery's
Portable Wargame. Unfortunately, this particular lot are on 60mm-wide bases, which requires 3-inch squares, so 12x8 on this particular board they're sitting on. Cordery's Napoleonic rules will be even trickier, as units have two bases apiece to help make different formations of line, column, and square. So I'm a bit torn over these chaps. There is even a River War variant of
Black Powder available, though this lot would only make up about two brigades for that game.
In TSATF, this comes out to five 12-man cavalry squadrons and five 20-man infantry companies. A "rounded" force in TSATF is four companies, two squadrons and three guns, which would be matched against around twice their number of Mahdists. Which I'm pretty sure I have for the next post in this particular series. TMWWBK is on a somewhat smaller, more detailed scale, but requires fairly small forces. A typical 24pt "Field Force" (the standard game size) might have four 12-man infantry units and two 8-man cavalry units, and the game can be played with units at half strength, too.
I think I'm giving myself a desire (or excuse) to read The Men Who Would be Kings again... have only skimmed it since I bought my new copy.