Finished Xenos Rampant. I must say, after 40K it's pretty refreshing to have simpler mechanisms. I'm still a bit iffy about the activation rolls (having tried a round of The Men Who Would Be Kings where neither side did anything for turns on end), but it seems to have been modified, in the sense that the roll is now on 2d6 rather than 1d6. Having units be more abstract is a little tricky, too, especially since I may try this with beginners at work. The zombie rules in particular would be useful for a Halloween-themed game.
My first step is to experiment with Very British Civil War. If I stick with what I bought on the first day at Recon, this will be on a very small scale. The standard army is 24 points.
Mountie command - Light Infantry, Reduced Model Unit, 1 point.
Mountie rifles - Light Infantry, 1 point.
| Left, Mounties with rifles. Right, the Inspector, a grizzled Sergeant, and Scotty the wolfhound. |
Welsh Guards with bayonets - Heavy Infantry, Assault Doctrine, 4 points.
Summer Sailors - Light Infantry, 1 point.
Vs.
Winter Sailor Command - Light Infantry, 1 point.
Winter Sailors - Light Infantry, 1 point.
Winter Sailors with Lewis gun - Light Infantry, Heavy Weapon, 3 points.
Winter Sailors with SMGs and Molotov cocktails - Light Infantry, Area Effect, Close Quarters Doctrine, 1 point.
Open-topped truck with added Vickers gun - Soft-skin vehicle, Single Model Unit, Technical, 3 points.
| The sailors steal a civilian vehicle and bolt on a Vickers gun from the ship's armory before setting out for their objective. |
And upgrade the RCMP units to Recon for 2 points. Given their red coats, this may not fit, as Recon are supposed to be Hard to Target! Perhaps it could be attributed to their open-order skirmishing?
That would be nine points a side. Cover the field in pine trees, add a cabin and maybe a stream, and we're set for a (very small) action in the backwoods.
Another possibility for more points would be to count all units as Heavy, making them more effective, and/or perhaps count the Guard section as Increased Squad Size to improve their hit points and combat scores. But I think I'll stick to the simpler versions for now. And I won't use commander traits, either, which are a little too random for my taste anyway.
On a larger scale, ALL of the above could be added to an armored car or two for a full 24-point army, which would face off against the 8th-Army types with their tank and transports. Possibly for a remote game, once I have the rules internalized.
So with lists ready, next post - unless I have a painting or work post instead - will be an experimental battle report.