It took a while, but I managed to build up sufficient models for a typical Dragon Rampant game of 24 points a side. Maybe Sunday I'll play a solo round to try it out.
I'll need it - working three days, two of them with major programs that will stress me out. I think of wargaming as a way to be violent without getting arrested - basically the opposite of what "moral guardians" think it does for you.
Forces of Good:
- 12 Elf Archers: Light Missiles, Sharpshooter (6 points)
- 12 Halfling Militia: Light Foot (4 points)
- 6 Halfling Archers: Scouts (2 points)
- 6 Halfling Archers: Scouts (2 points)
- 12 Rangers: Light Foot, Mixed Weapons (5 points)
- Great Eagle: Lesser Warbeast, Flying (6 points)
Forces of Evil:
Not shown: one Boar-rider base, and Giant.
- 12 Orc Spearmen: Heavy Foot (4 points)
- 12 Orc Spearmen: Heavy Foot (4 points)
- 6 Goblin Boar-riders: Heavy Riders (4 points)
- 6 Goblin Boar-riders: Heavy Riders (4 points)
- 12 Goblin Archers: Light Missiles (4 points)
- 12 Goblins with hand weapons: Bellicose Foot (4 points)
I'm leaving out commanders for the moment.
I think I've got a good mix of units to test here. On one side, elites, a flyer and three different types of missile troops - on the other, an aggressive powerful, mobile force.
I've also built in the last day or two, more to relax than build usable forces , a unit of Prussian hussars:
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| Since pistols aren't visible, they could be Light or even Heavy Riders. |
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| Eight figures per base, so trickier to fit into the 6/12 figure units of Dragon Rampant. Perhaps three bases could represent two units that just happen to work together. Definitely Bellicose Foot. |
It's been a long week, and it's getting longer. See you next time, and thanks for reading.


