Sunday, March 30, 2025

Second Battle of Not-Yet-Melbourne

In the eleventh week of our 16th-century campaign, the GM is a little frustrated that we're not all paying attention to the strategic moves. This has led to fewer battles. Sunday's was the first at which members of all three factions (Spanish, native, and pirate/non-Spanish-European) were present.

The field of battle - a bit inland, but with plenty of cover.
The rules this time were Tactical Combat rather than Firelock; I'm not sure why, as the latter is specifically designed for the period. They worked well enough, though.

The opposing sides:


These represent about three times their number of actual troops. The Spanish differ by having six horsemen and two guns; the natives had a handful of pirates on hand with a three-pounder of their own. There are about 75 apiece, plus leaders and some war dogs.
Deployment; Spanish at bottom behind the watercourse.
This was a setpiece battle; just set up and go at it until one side or both cried uncle.
My artillery position in the center - 3-pounder right, 6-pounder
and a wall gun to left, war dogs and handler behind.
Cautious advance, pot-shotting Indians with arquebus and crossbow.
To the left, natives advancing on Tom, my partner.
Massive melee between Tom and Jim; like in Warhammer,
if you want to kill someone, best to get into close combat!
War dogs are particularly effective, but a fire-and-forget unit.
While both sides took heavy and mostly equal casualties on the left, my guns exchanged counter-battery fire against the pirate gun on the right. Ultimately, my heavier cannon managed to dismount his three-pounder before my right flank foot (out of mind as the Indians facing me were concentrating more on my guns) managed to advance and charge. I had one horseman double-move (24 hexes!) to charge the gun crew, though, and with the help of advancing infantry killed most of the crew.
The horseman can be seen at lower left before
his death ride; the gun is at the crossroads at top.
After nine turns, honors were about even; we'd both taken about two-thirds casualties. Tom's severe loss in CC was balanced by my canister fire, particularly when Jim's advance was enfiladed by my bigger gun. After some nail-biting - the natives had a fair chance of taking the guns by the 12-turn limit after which one force could retreat if it chose - we agreed that both sides would withdraw.

The dead pools:

Elsewhere in the space, Oriskany Jim and a couple others were playing a "colonial space" game set in the 2600s:
While added to our wall art was a lovely, and big, hand-drawn map of Iwo Jima:
I was inspired by the game to finally get around to "assembling" the same rubber scatter terrain:
Messier than I expected!
Thanks for reading; see you next time.

Still a Long Month

Work hasn't been going great. I am getting tired of Florida. Still not much interested in play when I get home, despite the burgeoning collection. Or maybe it's just my table, crowded high with game boxes that are in the way of actually laying out a board and playing something! (One of the reasons I'm tempted to move is to get a second bedroom and turn that into a proper game room.)

Been doing quite a bit of reading, nearly all milhist. Finished Barbara Tuchman's classic The Guns of August, now working on The Scramble for Africa. Both quite good, but the real reason is I'm trying to clear out my bookshelves a bit, by adding to those of the club. Got a campaign game at Das Krieg Haus this morning, so I will bring some in and put on the shelves.

Hobby-wise, built some Paperboys Romans to go with the Britons, and started on the 10th edition 40K beginner set. The "beginner" rules are exactly the same as those in the Space Marine board game, which means the flame troopers can be led by an officer against a larger Tyranid horde.

Very nice "easy-to-build" figures.
Having built up my 8th edition Nurgle and Space Marine collections, I'm also tempted to pick up the current starter for Kill Team, which has some good character figures as well as (a first for GW) MDF terrain. The FLGS also has a 15% discount on GW and Warlord Games stuff.

Historical gaming? Will have to wait for a clear table! But I am still leaning towards the Athena Charge! Just need to dig back into my Wofun collection and get around to building and organizing the ones I bought last fall.

See you hopefully in a couple days with a battle report.

Sunday, March 16, 2025

Closet of shame

 ...

It's been a long month.

I did get a couple games in, but never got around to writing up the report. And work on top of the political situation have made me disinclined to write anything. My "hobby time" has mostly been spent reading and watching Youtube videos. I took the entire last week off work for a staycation, and didn't accomplish anything during it.

I also turned 48 yesterday. A little worrisome.

I may never get around to writing up the report (my showing was pretty poor, mostly due to the campaign situation) but here's a couple representative photos:

Spaniards v. Pirates.

Spaniards scrambling to hold off a swarm of angry natives.

That said, I've collected quite a lot for the proverbial closet of shame:
Five pages of Roman-era Britons. Whether I play with them
doesn't really matter, building them was just so very relaxing.
Also visible is the Kickstarted Port Royal starter set. Yet unbuilt.

I also picked up two other box sets at my FLGS - the Warhammer 40K starter and Starfinder RPG "beginner box." I've been thinking of getting the Kill Team starter too, as the minis match my 8th edition collection. The 40K starter rules are extremely simple, the same as those in the Space Marine box. All three wargame boxes have nice card terrain in them that I'm looking forward to building and using. 

Might be a while before I play anything, though; you can see the mess on my gaming table.

Two other things I brought home from the game a month ago:

Rubber plant, ready to cut into chunks for scatter jungle terrain.
And the Big One...
Mark noted my mood when I spotted this buried in the club's rules library - "Oh my GOD." I never expected to actually find a copy of it. It's Charge! simplified, complete with a miniature QRS on the back cover. I know what I'll be running soon...