Went up to Krieg Haus 2 yesterday, There were seven or eight people there, but we used three smaller tables instead of one big one, so it didn't feel quite so crowded even in the smaller space. Jim ran DBA and Mark ran Fistful of Lead.
Me, I (or my minis) ran headlong into heavy fire.
A few of the armies on display.
Having been reading up on pike-and-shot lately, I wanted to try Swiss. I ended up doing a mid-Swiss-mercenary army, with seven Pike bases plus a Pike general (who had to be proxied by a Blades unit with huge sword), two Blades bases (halberdiers) and two Psiloi (crossbows). My opponent, Stephen, fielded Hundred Years War troops - mostly archers which turned out terrifying because they can shoot twice a turn!
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| Opposing deployment ... |
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| ... and mine. |
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| Turn One, approaching the hill as the English hastily climb it. |
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| Turn Three, almost there. My only shooting units are too far to help. |
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| Turn Four, my assault is pushed back. |
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| My command element is surrounded... game over. |
- I was under the mistaken impression that both sides deployed terrain, and was hoping to raise Difficult Hills for my (Hilly home terrain) Swiss to block lines of sight. Nope, once a low hill was raised, that was it.
- And I'd conceded it to my opponent during the choose-an-edge phase.
- My deployment also isolated my camp. If my opponent's mounted troops had tried to take it, there's not much I could have done to stop them.
- While my General's base counted as Pike, it didn't look like one (the center figure is hefting a massive sword instead) and so I failed to support it with more Pike and it was isolated and easily surrounded, losing me two victory points. Lose four and the game is over.
- In the first turn of combat, I fought with only one row of Pike, not realizing they had a bonus to fighting in depth.
- I kept marching up the hill into steady bowfire; even weak enemy bases were able to hold me off with support and an uphill bonus.
- My shooty guys never really got into action. At one point, I could have used them to flank the HYW army, but I only rolled one move for that turn and decided instead to march six pike blocks back into action instead.
On a better note, my Swiss had to proxy their camp with a small square of cloth - a required objective for any DBA force. Afterwards, I asked Jim if I might try making some Paperboys-style base camps for his 15mm DBA armies and he jumped at the prospect. We agreed to trade small DBA hills (of which I could use more for my own 18mm Wofuns) for bases, and I will use the robust 32-pound paper, magnetic bases and various camp elements, appropriately reduced in size, from the Paperboys website and Helion books. For example, the Roman Invasion volume has druids and ritual items that could serve well for any Celtic army.
I had to leave soon after, but I was able to take a few turns at Fistful of Lead. It was a Northwest Frontier scene based loosely on The Man Who Would Be King:
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| The minis belonged to a member of the club who died last year, but who loved the period and the movies it spawned. |
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| I crept up close to get into charge range but lost nearly everyone. Still an incredibly fun game... |
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| ... that makes me eager again to get that damn Picacho Pass scenario on the table. This spring. Really. You believe me, right? |
Paperboys-wise, I have finished assembling my Fyrd. Just need to slip them all into an envelope and send to Peter, but I'll need to wait til I'm back at work tomorrow to print the labels.
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| The command strip - my low-class mob only gets a couple flags. |
Finally, I picked up some Speedpaint markers from the FLGS, which has finally got them in (and they seem popular, as some colors were already gone). I also received the starter set of ten basic colors. More on them next post!


















































