Saturday, April 11, 2026

Swiss Army Blades

Just two people at Jim Dundorf's regular DBA Days at the club (formerly Das Krieg Haus, now The War Office). I don't go often to the club these days, partly because I'm only free every second Saturday, but I took this last week off work to take a breather and catch up on ... stuff. I expect to see many members at the Recon convention at the end of April; I'm planning to go just for a day, mostly to shop.

Every time I visit, the club shelves have been revamped slightly. There isn't room for all the books, some of which are going to a club in Naples. At present there are a bunch of board games, including a handful of non-war types like Munchkin that I occasionally, ahem, borrow for work. I found my copy of Charge!, which I'd left at some point along with my "'45 Rebellion" Wofun figures. 

Having become interested in the Italian Wars, I wanted to try Swiss again. Jim didn't have a historical enemy in his otherwise comprehensive collection, but he had Catalan Spanish only a bit out of time period.

My Early Swiss, mostly halberdiers (or Fast Blades in DBA).

The field of battle - ploughs, hill and forest.

Jim's Spanish - pike, light units and a couple horse, including his CO.
Jim reckoned my Fast Blades (moving three base lengths in all terrain) would kick his ass. As usual, though, my indecisiveness and poor luck with the dice got in the way. Jim feels that - despite the disparity of our armies - the game as a whole is balanced because a player can think like a general, do what that general would do in a situation, and the rules will allow it.

So I tried.

I moved my big halberd-block forward, skirting the too-defensible hill, and sent my light cavalry unit - capable of three moves a turn! - towards the opposing camp. My own was protected behind my army, with two psiloi (light infantry) in the woods on my left.
First game turn, angling towards the center. My command base is to
left of the center block, my one cavalry base is on its way to the rear.

Refused my right to avoid going up the hill, exposed my left in the process.

My General (+6 vs. infantry) tackled an opposing unit, but lost due to the dice
(mine poor, his good!). Luckily, they weren't destroyed and were still close enough
to the rest of the army to "lead."

My army a bit trapped now by that pike unit on the left, I
refused this flank as well.

Meanwhile, my horse were bashing their heads against the Spanish camp.
Its mere camp followers fought back for three turns with potatoes and hand tools.

In the end, I managed to take the camp and sweep my cav down on Jim's right-rear, at about the same time that I also flanked and destroyed his general, and that was the game!

To be fair, Jim was coaching me all the way, or at least stopping me from my usual analysis paralysis to think about my options. I'm still not familiar enough with DBA for it to be second nature yet, but he thinks I'm getting the hang of the rules. A good teacher (and a good GM for the games and tourneys at Recon).

My next step, I think, will be experimenting with Pikeman's Lament. Looking forward to it, at least if I can fully clear off the table...

2 comments:

  1. A victory is always a boost for morale before the lads head into the next battle.

    ReplyDelete