I tried the minimal version of WWII Portable Wargame again, making it a touch even more minimal. I also tried taking photos outside, and marking the squares more clearly with tape, which seems to have helped. I ran the same basic scenario as last - this time around the Americans were defenders and had a forest and river in their deployment zone. The effect of rivers isn't in the rules I had, so I had to ignore it, but it adds to the atmosphere. I am thinking of including more trees, for a Hurtgen Forest or jungle feel.
Taking lessons from last game, firing and close combat in adjacent squares became synonymous, while just one die was rolled for each side. I also left out the choice between loss of an SP and retreat, simply rolling for it.
| Turn 1. The Germans have advanced, and both sides have sustained casualties (elements with one soldier left) or been pushed back. |
| American rifles flank the German "point." Unable to retreat owing to the filled square behind them, they take more casualties. |
| The American flankers are themselves flanked, and eliminated. |
| When units in the rear square are forced off the board, they become reinforcements who may return on a 5+. |
| Fired on by the rifles before him and the machine-gunners in the woods, the German gunner bites the dust. |
| But the Germans advance again on the US center and left, wiping out another American unit. |
The outdoor table set-up looks really good. The river is very effective - was it made by the same people who make the 2d trees?
ReplyDeleteThe river is by Wofun, using .5mm plexi - the same material as their soldiers.
DeleteThe trees are by an Australian company, Bold Frontiers.
A good introduction but also a good quick game even for grognards.
ReplyDeleteScratches the itch for a game in the corners of the day.
ReplyDelete