Today I actually made it to Das Krieg Haus for a game. A member taught us Space Weirdos, a minis-agnostic skirmish game with shades of Necromunda - at least the way we played it.
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| Here, a Deathwatch team takes on Infinity figures. |
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| Closeup on the furniture - good for a barfight. |
The rules are simple enough that even I got the hang of them quickly. Figures have defense, shooting and melee statistics measured in die types - typical is 2D8. You always roll two dice - defender rolls defense vs. opponent's attack - but the type can rise or fall, anywhere from D4 to D12, if there are relevant advantages and disadvantages like cover, long range, or the defender having moved (hence the "footprint" tokens you can see. When hit, the victim rolls on a chart - low scores mean he may get to make a snap shot or blow back at his opponent, while higher scores result in "down," "staggered" or "out of action" results. Armor or special equipment can modify results on this table.
Every figure can make three actions, after which an opposing figure can take three actions. An initiative roll determines who goes first. Movement and range are in five-inch increments, easier than rulers if you have measuring sticks of the right length, but ranged weapons have effectively infinite range. Psychic powers typically have "one-stick length" range, which in my game neutered the opponent a bit, though one of his powers was teleportation. And some weapons, like my sniper rifle, cannot be fired at short range.
Each side also gets a number of tokens per turn (two at the size we were playing) that can be used for "interrupt" actions like dodging or recovering injury. At the end of the turn, used tokens are removed from the board and morale tests are taken.
The one game I played went quickly; I rolled high a lot, though positioning made a difference too. Terrain is key in this game since it makes it harder to hit and easier to dodge a shot, but movement is relatively high and any figure can cross the board in two turns if he focuses on it. We didn't have objectives; this was a straight-up bash.
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| Here I tackle a staggered (ie stunned) Ork. |
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| This psyker Ork has moved once; he has three actions, so has two more. Unfortunately his psychic attacks have quite short range. |
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| This figure has moved twice, so could shoot once. |







To be fair i was not playing the game correctly. So i feel like i did you a disservice in our game as we didnt play it 100% right. Thats doesnt detract from the ass kicking you gave my orks though
ReplyDeleteFair enough. I'd be happy to have a rematch one of these weeks.
DeleteGood looking game, the terrain is pretty cool. 😁
ReplyDeleteIt is! Very tempting.
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