Not having been to the club for a bit, I was keen to try Cruel Seas again with John's scenario.
| A mined French harbor, with rare Games Workshop hills for terrain at the back. German defenders at top, British attackers to lower right, Axis convoy to come in at upper right. |
| Three Motor Gun Boats and three Vosper MTBs. "Early War," so not a huge range of armament. |
| Two German "Kriegfishcutters," or picket boats. Also two R-boats that doubled as minesweepers. |
| We only had six dud-prone torpedoes to do it with. |
On Turn 2, though, the convoy showed up (random die roll for appearance). Another round of light gunfire, while I slowed to launch four torpedoes at the incoming big ships (they need 20cm of run to activate the exploders). The R-boats went for the mines in the entryway farthest from us. One set off a mine and took severe hit-point damage; the other also failed its roll but thankfully it was a dud.
| Closeup on the R-boats. |
| Germans dealing with the first row of mines. |
| Fish in the water! |
| John checks the range as the firing boat turns to bring its broadside of three machine guns and a 20mm Oerlikon to bear. Can they even hurt the target? |
In exchange, an 88 (!) on the next ship scored a direct hit on my third MTB, which was a) on fire, b) took a rudder hit and c) took 32 points of damage - leaving 3!
| Unhappy boat crew on a vinyl sea. |
| A view of the "second line" of the convoy, with the tanker aiming for the island ahead of it. |
| K-k-k-k-krunch!!! The R-boats behind are heading for the mines at upper right. |
| That bloody 88 can be seen amidships of the dazzle-camoed freighter. |
| Well, that didn't help. |
| But at least only one of those convoy ships escaped. |
It occured to me belatedly that smoke would have been really useful to shield my damaged boats, but it didn't matter as the rules for that aren't in the main book we were working from. Ah, well. Also, the torpedoes didn't help much - we had five hits out of six shots, but only one went off (early-war torps - coulda been even worse if these were American boats). Our two-pounders, 20mms and Vickers guns did most of the damage, which suggests the freighters were pretty darn thin-skinned! But in exchange, a mere 35 HP per British boat meant that a single round of fire could take one out of the game - as John pointed out, they are very much glass cannons.
I'm still a little disconcerted at the large scale of the game, but it still makes for a fun time and with lots of exploding dice to roll. A fine game and scenario by John. I'd happily play again, and with great opponents too. The weekend of the 15th we're planning a three-day series of games, so I should be able to make at least one; of course there is also the annual Limeys and Slimeys "regatta" coming up too for more nautical mayhem. See you around, and thanks for reading.
Superb looking game. This inshore stuff seems to offer plenty of variety. I like the look of the set up and to models too.
ReplyDeleteCheers,
Ion
I find naval games visually interesting simply because they can be minimalist while still very exciting.
DeleteGreat looking game and entertaining report. Nice use of the islands etc as "terrain".
ReplyDelete