Sometimes the local club (renamed, as of Wednesday, the War Office) has "pocket" conventions of its own, two or three days straight of gaming. I made Friday evening's round of Wings of War:
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| Fokker in period camo |
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| James McCudden's SE5 |
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| I feel like Snoopy as I get the hell shot out of me |
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| I wanted to steal this carrying case |
I also tried to talk Steven into loaning me a handful of Red Tails P-51s for a library display in February; we'll see!
Today I came late owing to other commitments, missing John's Cruel Seas scenario (but see our new Facebook page for coverage of that). John next ran Zona Weirdos, a fairly simple build-your-own-team skirmish game with dice-step mechanics, postapocalyptic vibes and a Necromunda-esque campaign. With just four figures a side, with practice we might one day try an all-day campaign.
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| Steven's and my table, somewhere near... |
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| Chernobyl |
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| The table next to ours |
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| My vaguely Nurglite team of explorers |
The goal was to explore the board, collecting left-over scrap and blasting zombies and each other as we went. There was also a counter that went up for every shot fired; at the end of a turn it might produce anything from a storm to stygian darkness to an irradiated product of monstrous mutation. It can probably be played solo.
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Very much in the vein of "Kick in the door and fight the zombie." |
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Two of my daring (read: stupid) chaps get in each other's way as they check out the Nissen hut |
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My leader kills the opposing team medic as he crosses the room to come to the aid of a fallen comrade |
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About four turns in, me beleaguered (Steven's team collected a sniper rifle and used it and better positioning to gain ascendancy |
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My bruiser has cleared this house with a grenade |
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| Zombie dead pile (they can shoot in this game!) |
A relaxing afternoon of blasting each other in an irradiated hellhole. The players next door had a more terrifying time from the sound of it, as they uncovered some large monsters in the course of their game. It's not in shape to publish yet, sadly, but that means we may get more chances to playtest. So the future is bright, for the War Office too!
Tomorrow, I run Charge! Dare I hope for as good a reception? I'm torn on the scenario, so we'll see. Wish me luck!
Looks great fun. All the best with the Charge game you are running.
ReplyDeleteAlan Tradgardland
Thanks, Alan!
DeleteA couple of fine looking and clearly enjoyable games. Shooting the medic? Jennifer! 😳😀
ReplyDeleteBest wishes, James
He doubled as the team leader, so I think it was justified. :p
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