Today at Das Krieg Haus we played more Tactical Combat, this time a Spanish-American War game. This was an 1898 USMC assault on Guantanamo Bay, Cuba, to seize a water supply that just happens to be next to a blockhouse. I was on the Spanish side.
![]() |
| Just the lower story - you'll see why in a bit. |
![]() |
| Lots of armies, each with its own ready-to-go sheet and background. |
![]() |
| That same Alexandrian-Indian matchup I still can't get the hang of. |
![]() |
| Also: DBA on a hex board! |
![]() |
| View from the West, with a beach on the southern edge. |
![]() |
| Specifically, this guy. |
Most of the game was spent rolling firing dice. I controlled the "stopgap" platoon on the western flank, where they were outnumbered 2-1, and held off the onslaught for about four turns.
![]() |
| Some of my poor bastards enfiladed by a Colt machine gun. |
The problem was the damn signaller.
He could successfully signal his ship, once a turn, on a 5 or less on a D20.
Once signalled, the ship could hit its target again, on a 5 or less on a D20.
So, a 1/16 chance of a direct hit. Scatter would be at least 10cm, far enough to miss the block house.
He hit that blockhouse three times in six turns.
On turn four, I started targeting the signallers with our one remaining sniper (hit on 8 or less). It took three turns to wipe out the team, but by that time, the blockhouse was on fire and empty, save for an unmanned Maxim. (See first photo.)
At this point, we could only hope to keep the Marines from just walking on to the objective, and what remained of the blockhouse largely blocked LOS to what remained of our force. By turn 10, it was clear that no matter what we did, he could put men on the objectives by turn 12, end of game. We conceded.
The end result - some seventy casualties on each side. Since the game did technically come down to the last turn, this was still a pretty balanced scenario. Tactical Combat is a lethal game, and another aspect that kept us going was that there are no morale rules (had there been, the game might have been over a LOT quicker).
A few more pictures:
Mark will run another game tomorrow, this one Napoleonic. I hope to be there. Until next time,

















Great to see a SAW skirmish out on the table. Those naval gunners were very accurate.
ReplyDeleteWe've had several games in the period, and Mark expects to add his scenarios onto Wargames Vault in September.
DeleteIt makes a nice change to see the SAW on the table. I remember an exciting remote game on Jonathan’s table.
ReplyDeleteChris/Nundanket
Pretty fun, though I'd be interested to see how the same scenario would go with TSATF!
DeleteInteresting different historical period or setting, enjoyed the Battle Report.
ReplyDeleteAnalysis Paralysis is always an interesting state, so many what ifs, too many or too few options …
I had the same problem Sunday with an AWI scenario.
Delete