It's been a very long while since I tried Minceheim. I turned up the Warhammer minis I intended to use it with, and just received a Battlefield in a Box forest, so let's get started.
I entered into ChatGPT: "I am playing a small skirmish wargame. Create a map of a 2x2foot table that includes hills, a forest and a ruined house."
I was hoping for a map, but I guess that's only for the AI art prograns. Instead, it gave me quite a detailed description. In addition to a forest in the center, with hills and house in the corners, it also suggested using scatter terrain, craters around the house, and a stream or pond "if your wargame has rules for bodies of water." And it provided suggestions as to whether certain areas should be difficult terrain or partial cover. Not bad.
Next, I asked for deployment of six goblins and three elves. I got units instead, but it should still work.The deployment, unfortunately, was a bit odd - Elves to SE, center and NW, Gobbos to NW, center, SE and SW. (Sort of criss-crossing each other.) This will need a little modification. I'll put the Elves all to the center and NW (largest hill) and goblins at the other three corners.
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| That's better... |
Elves: Two Swordmasters of Hoeth (sword, medium armor) and a Lothern Sea Guard (spear, bow, medium armor).
Goblins: One Night Goblin Shaman (counts as handgun - it can misfire), one with sword, one with sword and shield, one with spear and shield, two archers. All with light armor.
Turn One: Elves go first. Everyone with a bow aims at a target, everyone else moves towards the enemy.
Turn Two: Gobbos go first. The Seaguard on the hill is hit twice, but passes both saves. One of the Swordmasters is hit, and even a better save for being in the forest doesn't save him from being stunned. The Seaguard fires back at the shaman and knocks him back an inch.
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| The central conflict. |
Turn Four: The sides continue to approach each other. A goblin launches an arrow and would have killed an elf but for him passing his 4+ save.
Turn Five: Elves meet Gobbos in the forest, but the Elves pass their saves. In return, one Elf stuns his opponent.
Turn Six: The elf hits his stunned opponent again, but only rolls a two (pushback). I think it's fair to upgrade that to another turn of stun. The other, following up his goblin, is hit in the side by an arrow which pushes him to the side, towards a third goblin that has made it at last to the forest.
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| This game isn't quite as bloody as it might be. |
Turn Seven: I remember thinking that shooting can be too powerful (no roll to hit) and here it is: two elves are killed by shooting. The stunned Swordmaster makes his save...
Turn Eight: ... and is back on his feet, ready to exact revenge. He hacks down his opponent! He's charged in the side by another, but this time the rolloff is a tie (+1 to the Gobbo for his shield).
Turn Nine: The Shaman, who has been waiting for this, fires off a sorcerous blast at +2 to wound. The hapless Elf is stunned and charged. He fails his 5+ armor save and a slash of the Gobbo's jagged blade ends his centuries of life.
Short but sweet again, with only one wound to the Goblins who more than held their own. Perhaps the Elves should get +1 to everything for, y'know, being Elves. Or perhaps I should have chosen an objective rather than an all-out brawl. Or maybe the rules just need a little more complexity.
Still, the rules are fun. Check 'em out! I may try his pencil-and-paper Manor House game next.






































